Tubster, Basic Form
Tubster, Beach Form
Tubster, Highland Form

Tubster No.010

WindWindWaterWindGrassBREAKNova3 forms

Creates deep, tuba-like sounds that match its steady, friendly character.

Base attributes total 550

HP
108
BREAK
107
ATK
80
M.DEF
109
P.DEF
66
REGEN
80

Level 1 base values, as published by the official wiki.

Base attributes total 550

HP
108
BREAK
107
ATK
80
M.DEF
109
P.DEF
66
REGEN
80

Level 1 base values, as published by the official wiki.

Base attributes total 550

HP
108
BREAK
107
ATK
80
M.DEF
109
P.DEF
66
REGEN
80

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
LightLightning
Takes 0.625×
IceDarkWind

Note that Wind attacks are resisted by Wind, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Pause Gust

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

MagicWind1548
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Gale Guard

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

MagicWind2054
Innate
Ceasefire Drum

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

SupportWind00
ATK

(BREAK) Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
Lightning
Takes 0.625×
Dark
Split
Light 1.6× / 1×Fire 1× / 0.625×Ice 0.625× / 1.6×Grass 1× / 1.6×Water 1× / 0.625×Earth 1× / 0.625×Wind 0.625× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Pause Gust

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

MagicWind1548
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Gale Guard

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

MagicWind2054
Innate
Ceasefire Drum

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

SupportWind00
ATK

(BREAK) Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 1×Fire 1× / 1.6×Ice 0.625× / 1×Dark 0.625× / 1.6×Lightning 1.6× / 1×Grass 1× / 0.625×Water 1× / 0.625×Earth 1× / 0.625×Wind 0.625× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Pause Gust

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

MagicWind1548
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Gale Guard

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

MagicWind2054
Innate
Ceasefire Drum

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

SupportWind00
ATK

(BREAK) Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16