


Tubster No.010
Wind
Wind
Water
Wind
Grass
BREAK
Nova3 formsCreates deep, tuba-like sounds that match its steady, friendly character.
Base attributes total 550
- HP
- 108
- BREAK
- 107
- ATK
- 80
- M.DEF
- 109
- P.DEF
- 66
- REGEN
- 80
Level 1 base values, as published by the official wiki.
Base attributes total 550
- HP
- 108
- BREAK
- 107
- ATK
- 80
- M.DEF
- 109
- P.DEF
- 66
- REGEN
- 80
Level 1 base values, as published by the official wiki.
Base attributes total 550
- HP
- 108
- BREAK
- 107
- ATK
- 80
- M.DEF
- 109
- P.DEF
- 66
- REGEN
- 80
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Lightning- Takes 0.625×
Ice
Dark
Wind
Note that Wind attacks are resisted by Wind, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Pause Gust Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. | Magic | Wind | 15 | 48 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Gale Guard Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. | Magic | Wind | 20 | 54 |
| Innate | ||||
![]() Ceasefire Drum Creates a field that continuously grants allies within range 35% damage reduction for 7s. | Support | Wind | 0 | 0 |
![]() ATK (BREAK) Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Lightning- Takes 0.625×
Dark- Split
Light 1.6× / 1×
Fire 1× / 0.625×
Ice 0.625× / 1.6×
Grass 1× / 1.6×
Water 1× / 0.625×
Earth 1× / 0.625×
Wind 0.625× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Pause Gust Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. | Magic | Wind | 15 | 48 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Gale Guard Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. | Magic | Wind | 20 | 54 |
| Innate | ||||
![]() Ceasefire Drum Creates a field that continuously grants allies within range 35% damage reduction for 7s. | Support | Wind | 0 | 0 |
![]() ATK (BREAK) Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Ice 0.625× / 1×
Dark 0.625× / 1.6×
Lightning 1.6× / 1×
Grass 1× / 0.625×
Water 1× / 0.625×
Earth 1× / 0.625×
Wind 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Victory Concerto — While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Pause Gust Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. | Magic | Wind | 15 | 48 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Gale Guard Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. | Magic | Wind | 20 | 54 |
| Innate | ||||
![]() Ceasefire Drum Creates a field that continuously grants allies within range 35% damage reduction for 7s. | Support | Wind | 0 | 0 |
![]() ATK (BREAK) Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
ChirpiLumin
TromberNova
CornetNova
TubsterNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16







