


Tromber No.008
Wind
Wind
Water
Wind
Grass
Support
Nova3 formsThey like having fun and producing rhythmic music, so don't be surprised to see a grand symphony.
Base attributes total 531
- HP
- 113
- BREAK
- 51
- ATK
- 119
- M.DEF
- 81
- P.DEF
- 79
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 531
- HP
- 113
- BREAK
- 51
- ATK
- 119
- M.DEF
- 81
- P.DEF
- 79
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 531
- HP
- 113
- BREAK
- 51
- ATK
- 119
- M.DEF
- 81
- P.DEF
- 79
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Lightning- Takes 0.625×
Ice
Dark
Wind
Note that Wind attacks are resisted by Wind, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Spiral Blade Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s. | Magic | Wind | 20 | 62 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Waltz Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | Support | Wind | 0 | 0 |
| Innate | ||||
![]() Zephyr's Breath Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s. | Magic | Wind | 0 | 92 |
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Lightning- Takes 0.625×
Dark- Split
Light 1.6× / 1×
Fire 1× / 0.625×
Ice 0.625× / 1.6×
Grass 1× / 1.6×
Water 1× / 0.625×
Earth 1× / 0.625×
Wind 0.625× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Spiral Blade Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s. | Magic | Wind | 20 | 62 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Waltz Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | Support | Wind | 0 | 0 |
| Innate | ||||
![]() Zephyr's Breath Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s. | Magic | Wind | 0 | 92 |
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Ice 0.625× / 1×
Dark 0.625× / 1.6×
Lightning 1.6× / 1×
Grass 1× / 0.625×
Water 1× / 0.625×
Earth 1× / 0.625×
Wind 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Leaf Tornado Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | Magic | Grass | 20 | 45 |
![]() Tornado Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | Magic | Wind | 20 | 59 |
![]() Spiral Blade Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s. | Magic | Wind | 20 | 62 |
![]() Water Tornado Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | Magic | Water | 20 | 45 |
![]() Waltz Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | Support | Wind | 0 | 0 |
| Innate | ||||
![]() Zephyr's Breath Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s. | Magic | Wind | 0 | 92 |
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
ChirpiLumin
TromberNova
CornetNova
TubsterNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16







