Tromber, Basic Form
Tromber, Beach Form
Tromber, Highland Form

Tromber No.008

WindWindWaterWindGrassSupportNova3 forms

They like having fun and producing rhythmic music, so don't be surprised to see a grand symphony.

Base attributes total 531

HP
113
BREAK
51
ATK
119
M.DEF
81
P.DEF
79
REGEN
88

Level 1 base values, as published by the official wiki.

Base attributes total 531

HP
113
BREAK
51
ATK
119
M.DEF
81
P.DEF
79
REGEN
88

Level 1 base values, as published by the official wiki.

Base attributes total 531

HP
113
BREAK
51
ATK
119
M.DEF
81
P.DEF
79
REGEN
88

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
LightLightning
Takes 0.625×
IceDarkWind

Note that Wind attacks are resisted by Wind, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Spiral Blade

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s.

MagicWind2062
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Waltz

Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

SupportWind00
Innate
Zephyr's Breath

Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.

MagicWind092
ATK

Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
Lightning
Takes 0.625×
Dark
Split
Light 1.6× / 1×Fire 1× / 0.625×Ice 0.625× / 1.6×Grass 1× / 1.6×Water 1× / 0.625×Earth 1× / 0.625×Wind 0.625× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Spiral Blade

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s.

MagicWind2062
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Waltz

Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

SupportWind00
Innate
Zephyr's Breath

Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.

MagicWind092
ATK

Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 1×Fire 1× / 1.6×Ice 0.625× / 1×Dark 0.625× / 1.6×Lightning 1.6× / 1×Grass 1× / 0.625×Water 1× / 0.625×Earth 1× / 0.625×Wind 0.625× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Band Member — When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Mobility

Take Off — Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

Skills

SkillTypeElementEPPower
Combat
Leaf Tornado

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

MagicGrass2045
Tornado

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

MagicWind2059
Spiral Blade

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s.

MagicWind2062
Water Tornado

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

MagicWater2045
Waltz

Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

SupportWind00
Innate
Zephyr's Breath

Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.

MagicWind092
ATK

Wields the power of wind to attack targets from a distance.

MagicWind06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16