






Iris No.011
Grass
Grass
Grass
Grass
Grass
Grass
Grass
DPS
Lumin7 formsIris possesses an extremely lightweight body, often lifted by the wind. It then either slowly spirals downward using the resistance from its petal skirt, or simply allows itself to be carried away by the wind.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Base attributes total 397
- HP
- 69
- BREAK
- 50
- ATK
- 101
- M.DEF
- 53
- P.DEF
- 53
- REGEN
- 71
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility

Blooming — Flowers bloom wherever it dances.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Floral Storm Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | Magic | Grass | 13 | 30 |
![]() Vortex of Petals Generates a large vortex of petals at the feet of the target to attack it. | Magic | Grass | 20 | 60 |
| Innate | ||||
![]() ATK Wields the power of grass to attack targets from a distance. | Magic | Grass | 0 | 6 |
Evolution family
IrisLumin
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16




