Iris, Basic Form
Iris, Forest Form
Iris, Grassland Form
Iris, Highland Form
Iris, Mountain Woods Form
Iris, Plateau Form
Iris, Prismana Form

Iris No.011

GrassGrassGrassGrassGrassGrassGrassDPSLumin7 forms

Iris possesses an extremely lightweight body, often lifted by the wind. It then either slowly spirals downward using the resistance from its petal skirt, or simply allows itself to be carried away by the wind.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Base attributes total 397

HP
69
BREAK
50
ATK
101
M.DEF
53
P.DEF
53
REGEN
71

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Disco Aniimo — While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

Blooming — Flowers bloom wherever it dances.

Skills

SkillTypeElementEPPower
Combat
Floral Storm

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

MagicGrass1330
Vortex of Petals

Generates a large vortex of petals at the feet of the target to attack it.

MagicGrass2060
Innate
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Evolution family

  1. IrisLumin
    1. IrisalNova

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16