Skippy, Basic Form
Skippy, Sea of Flowers Form
Skippy, Snowfield Form

Skippy No.013

WaterWaterWaterIceHealLumin3 forms

They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.

Base attributes total 402

HP
80
BREAK
50
ATK
70
M.DEF
76
P.DEF
66
REGEN
60

Level 1 base values, as published by the official wiki.

Base attributes total 402

HP
80
BREAK
50
ATK
70
M.DEF
76
P.DEF
66
REGEN
60

Level 1 base values, as published by the official wiki.

Base attributes total 402

HP
80
BREAK
50
ATK
70
M.DEF
76
P.DEF
66
REGEN
60

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
IceLightningGrass
Takes 0.625×
FireDarkWaterEarth

Note that Water attacks are resisted by Water, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.

Skills

SkillTypeElementEPPower
Combat
Healing Water

Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

SupportWater200
Water Orb

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

MagicWater1030
Ice Orb

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

MagicIce1020
Innate
ATK

Wields the power of water to attack targets from a distance.

MagicWater06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
IceLightningGrass
Takes 0.625×
FireDarkWaterEarth

Note that Water attacks are resisted by Water, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.

Skills

SkillTypeElementEPPower
Combat
Healing Water

Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

SupportWater200
Water Orb

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

MagicWater1030
Ice Orb

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

MagicIce1020
Innate
ATK

Wields the power of water to attack targets from a distance.

MagicWater06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
Water
Split
Fire 0.625× / 1.6×Ice 1.6× / 0.625×Dark 0.625× / 1×Lightning 1.6× / 0.625×Grass 1.6× / 1×Earth 0.625× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Water / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.

Skills

SkillTypeElementEPPower
Combat
Healing Water

Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

SupportWater200
Water Orb

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

MagicWater1030
Ice Orb

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

MagicIce1020
Innate
ATK

Wields the power of water to attack targets from a distance.

MagicWater06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16