



Glacy No.015
Water
Ice
Light
Water
Water
Ice
Water
Ice
Heal
Nova4 formsThey are elegant and kind Aniimo that always take care of weaker ones, and freeze anyone who crosses them in ice.
Base attributes total 535
- HP
- 120
- BREAK
- 50
- ATK
- 95
- M.DEF
- 110
- P.DEF
- 72
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 535
- HP
- 120
- BREAK
- 50
- ATK
- 95
- M.DEF
- 110
- P.DEF
- 72
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 535
- HP
- 120
- BREAK
- 50
- ATK
- 95
- M.DEF
- 110
- P.DEF
- 72
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 535
- HP
- 120
- BREAK
- 50
- ATK
- 95
- M.DEF
- 110
- P.DEF
- 72
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Water- Split
Fire 0.625× / 1.6×
Ice 1.6× / 0.625×
Dark 0.625× / 1×
Lightning 1.6× / 0.625×
Grass 1.6× / 1×
Earth 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Water / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Healing Water Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. | Support | Water | 20 | 0 |
![]() Ice Orb Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | Magic | Ice | 10 | 20 |
![]() Glimmer Shot Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. | Magic | Light | 10 | 20 |
![]() Bubble Rush Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. | Magic | Water | 10 | 32 |
![]() Water Orb Shoots Water Orbs to attack a target. Press and hold the skill button to aim. | Magic | Water | 10 | 30 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets from a distance. | Magic | Water | 0 | 6 |
![]() Spring of Life Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. | Support | Water | 0 | 0 |
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Fire
Water- Split
Light 0.625× / 1×
Ice 1× / 1.6×
Dark 1.6× / 0.625×
Lightning 1× / 1.6×
Grass 0.625× / 1.6×
Earth 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Healing Water Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. | Support | Water | 20 | 0 |
![]() Ice Orb Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | Magic | Ice | 10 | 20 |
![]() Glimmer Shot Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. | Magic | Light | 10 | 20 |
![]() Bubble Rush Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. | Magic | Water | 10 | 32 |
![]() Water Orb Shoots Water Orbs to attack a target. Press and hold the skill button to aim. | Magic | Water | 10 | 30 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets from a distance. | Magic | Water | 0 | 6 |
![]() Spring of Life Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. | Support | Water | 0 | 0 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Water- Split
Fire 0.625× / 1.6×
Ice 1.6× / 0.625×
Dark 0.625× / 1×
Lightning 1.6× / 0.625×
Grass 1.6× / 1×
Earth 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Water / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Healing Water Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. | Support | Water | 20 | 0 |
![]() Ice Orb Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | Magic | Ice | 10 | 20 |
![]() Glimmer Shot Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. | Magic | Light | 10 | 20 |
![]() Bubble Rush Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. | Magic | Water | 10 | 32 |
![]() Water Orb Shoots Water Orbs to attack a target. Press and hold the skill button to aim. | Magic | Water | 10 | 30 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets from a distance. | Magic | Water | 0 | 6 |
![]() Spring of Life Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. | Support | Water | 0 | 0 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Water- Split
Fire 0.625× / 1.6×
Ice 1.6× / 0.625×
Dark 0.625× / 1×
Lightning 1.6× / 0.625×
Grass 1.6× / 1×
Earth 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Water / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Water Spirit — While in water terrain, reduces the EP cost of all skills by 16%.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Healing Water Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. | Support | Water | 20 | 0 |
![]() Ice Orb Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | Magic | Ice | 10 | 20 |
![]() Glimmer Shot Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. | Magic | Light | 10 | 20 |
![]() Bubble Rush Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. | Magic | Water | 10 | 32 |
![]() Water Orb Shoots Water Orbs to attack a target. Press and hold the skill button to aim. | Magic | Water | 10 | 30 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets from a distance. | Magic | Water | 0 | 6 |
![]() Spring of Life Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. | Support | Water | 0 | 0 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
SkippyLumin
PrankyGamma
GlacyNova
LeafyNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16







