Rookey, Basic Form
Rookey, Mountain Woods Form
Rookey, Snowfield Form

Rookey No.063

DarkDarkDarkIceBREAKNova3 forms

Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.

Base attributes total 540

HP
100
BREAK
105
ATK
90
M.DEF
70
P.DEF
100
REGEN
75

Level 1 base values, as published by the official wiki.

Base attributes total 540

HP
100
BREAK
105
ATK
90
M.DEF
70
P.DEF
100
REGEN
75

Level 1 base values, as published by the official wiki.

Base attributes total 540

HP
100
BREAK
105
ATK
90
M.DEF
70
P.DEF
100
REGEN
75

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
LightWind
Takes 0.625×
Earth

Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Bouncy Sling

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

PhysicalDark2055
Ballistic Guard

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

PhysicalDark2052
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06
Heavy Slam Ultimate

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

PhysicalDark0196

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
LightWind
Takes 0.625×
Earth

Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Bouncy Sling

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

PhysicalDark2055
Ballistic Guard

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

PhysicalDark2052
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06
Heavy Slam Ultimate

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

PhysicalDark0196

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 1×Fire 1× / 1.6×Ice 1× / 0.625×Lightning 1× / 0.625×Water 1× / 0.625×Earth 0.625× / 1.6×Wind 1.6× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Bouncy Sling

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

PhysicalDark2055
Ballistic Guard

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

PhysicalDark2052
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06
Heavy Slam Ultimate

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

PhysicalDark0196

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16