


Rookey No.063
Dark
Dark
Dark
Ice
BREAK
Nova3 formsDespite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
Base attributes total 540
- HP
- 100
- BREAK
- 105
- ATK
- 90
- M.DEF
- 70
- P.DEF
- 100
- REGEN
- 75
Level 1 base values, as published by the official wiki.
Base attributes total 540
- HP
- 100
- BREAK
- 105
- ATK
- 90
- M.DEF
- 70
- P.DEF
- 100
- REGEN
- 75
Level 1 base values, as published by the official wiki.
Base attributes total 540
- HP
- 100
- BREAK
- 105
- ATK
- 90
- M.DEF
- 70
- P.DEF
- 100
- REGEN
- 75
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Guardbreak Resonance — Increases BREAK by 0.
Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Guardbreak Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
![]() Bouncy Sling Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies. | Physical | Dark | 20 | 55 |
![]() Ballistic Guard Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s. | Physical | Dark | 20 | 52 |
![]() Guardbreak Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of darkness to attack targets at close range. | Physical | Dark | 0 | 6 |
![]() Heavy Slam Ultimate Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. | Physical | Dark | 0 | 196 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Guardbreak Resonance — Increases BREAK by 0.
Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Guardbreak Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
![]() Bouncy Sling Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies. | Physical | Dark | 20 | 55 |
![]() Ballistic Guard Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s. | Physical | Dark | 20 | 52 |
![]() Guardbreak Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of darkness to attack targets at close range. | Physical | Dark | 0 | 6 |
![]() Heavy Slam Ultimate Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. | Physical | Dark | 0 | 196 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Ice 1× / 0.625×
Lightning 1× / 0.625×
Water 1× / 0.625×
Earth 0.625× / 1.6×
Wind 1.6× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Guardbreak Resonance — Increases BREAK by 0.
Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Guardbreak Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
![]() Bouncy Sling Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies. | Physical | Dark | 20 | 55 |
![]() Ballistic Guard Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s. | Physical | Dark | 20 | 52 |
![]() Guardbreak Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of darkness to attack targets at close range. | Physical | Dark | 0 | 6 |
![]() Heavy Slam Ultimate Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. | Physical | Dark | 0 | 196 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
HelmutLumin
PawneyNova
RookeyNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16






