Helmut, Basic Form
Helmut, Mountain Woods Form
Helmut, Snowfield Form

Helmut No.061

DarkDarkDarkIceBREAKLumin3 forms

That tough helmet keeps its squishy body safe, while those extendable mouth-claws help it hunt.

Base attributes total 339

HP
60
BREAK
60
ATK
52
M.DEF
48
P.DEF
68
REGEN
51

Level 1 base values, as published by the official wiki.

Base attributes total 339

HP
60
BREAK
60
ATK
52
M.DEF
48
P.DEF
68
REGEN
51

Level 1 base values, as published by the official wiki.

Base attributes total 339

HP
60
BREAK
60
ATK
52
M.DEF
48
P.DEF
68
REGEN
51

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
LightWind
Takes 0.625×
Earth

Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Defense Mode

Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.

PhysicalDark2010
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
LightWind
Takes 0.625×
Earth

Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Defense Mode

Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.

PhysicalDark2010
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 1×Fire 1× / 1.6×Ice 1× / 0.625×Lightning 1× / 0.625×Water 1× / 0.625×Earth 0.625× / 1.6×Wind 1.6× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Guardbreak Resonance — Increases BREAK by 0.

Mobility

Detection — Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Skills

SkillTypeElementEPPower
Combat
Defense Mode

Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.

PhysicalDark2010
Guardbreak Slam

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalDark1545
Guardbreak Smash

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

PhysicalIce1545
Innate
ATK

(BREAK) Wields the power of darkness to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16