




Pawney No.062
Dark
Dark
Dark
Dark
Ice
Dark
DPS
Nova5 formsArmed with a broken sword and armor, blessed with courage and might, it defends its friends and challenges its foes.
Base attributes total 505
- HP
- 90
- BREAK
- 55
- ATK
- 125
- M.DEF
- 70
- P.DEF
- 84
- REGEN
- 81
Level 1 base values, as published by the official wiki.
Base attributes total 505
- HP
- 90
- BREAK
- 55
- ATK
- 125
- M.DEF
- 70
- P.DEF
- 84
- REGEN
- 81
Level 1 base values, as published by the official wiki.
Base attributes total 505
- HP
- 90
- BREAK
- 55
- ATK
- 125
- M.DEF
- 70
- P.DEF
- 84
- REGEN
- 81
Level 1 base values, as published by the official wiki.
Base attributes total 505
- HP
- 90
- BREAK
- 55
- ATK
- 125
- M.DEF
- 70
- P.DEF
- 84
- REGEN
- 81
Level 1 base values, as published by the official wiki.
Base attributes total 512
- HP
- 90
- BREAK
- 55
- ATK
- 128
- M.DEF
- 70
- P.DEF
- 89
- REGEN
- 80
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Pursuit — When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
Mobility

Hookshot — Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Weakening Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
![]() Elastic Sword Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. | Physical | Dark | 20 | 62 |
![]() Shadow Cut Curls into a ball and spins with a blade sticking out, dealing damage. | Physical | Dark | 20 | 85 |
![]() Weakening Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
| Innate | ||||
![]() Ironclad Armament Ultimate Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | Physical | Dark | 0 | 220 |
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Pursuit — When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
Mobility

Hookshot — Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Weakening Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
![]() Elastic Sword Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. | Physical | Dark | 20 | 62 |
![]() Shadow Cut Curls into a ball and spins with a blade sticking out, dealing damage. | Physical | Dark | 20 | 85 |
![]() Weakening Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
| Innate | ||||
![]() Ironclad Armament Ultimate Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | Physical | Dark | 0 | 220 |
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Pursuit — When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
Mobility

Hookshot — Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Weakening Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
![]() Elastic Sword Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. | Physical | Dark | 20 | 62 |
![]() Shadow Cut Curls into a ball and spins with a blade sticking out, dealing damage. | Physical | Dark | 20 | 85 |
![]() Weakening Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
| Innate | ||||
![]() Ironclad Armament Ultimate Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | Physical | Dark | 0 | 220 |
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Ice 1× / 0.625×
Lightning 1× / 0.625×
Water 1× / 0.625×
Earth 0.625× / 1.6×
Wind 1.6× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Pursuit — When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
Mobility

Hookshot — Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Weakening Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
![]() Elastic Sword Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. | Physical | Dark | 20 | 62 |
![]() Shadow Cut Curls into a ball and spins with a blade sticking out, dealing damage. | Physical | Dark | 20 | 85 |
![]() Weakening Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
| Innate | ||||
![]() Ironclad Armament Ultimate Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | Physical | Dark | 0 | 220 |
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Pursuit — Deals 30% extra damage to targets affected by control effects or BREAK.
Mobility

Hookshot — Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Weakening Smash Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Ice | 15 | 45 |
![]() Elastic Sword Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. | Physical | Dark | 20 | 62 |
![]() Shadow Cut Curls into a ball and spins with a blade sticking out, dealing damage. | Physical | Dark | 20 | 85 |
![]() Weakening Slam Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | Physical | Dark | 15 | 45 |
| Innate | ||||
![]() Ironclad Armament Ultimate Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | Physical | Dark | 0 | 220 |
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Evolution family
HelmutLumin
PawneyNova
RookeyNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16









