


Wisptis No.040
Dark
Dark
Grass
Fire
Dark
DPS
Lumin3 formsIf the only way to evolve is to defeat other Wisptises, then there is no other choice but to keep their claws sharp.
Base attributes total 423
- HP
- 77
- BREAK
- 43
- ATK
- 112
- M.DEF
- 54
- P.DEF
- 60
- REGEN
- 77
Level 1 base values, as published by the official wiki.
Base attributes total 423
- HP
- 77
- BREAK
- 43
- ATK
- 112
- M.DEF
- 54
- P.DEF
- 60
- REGEN
- 77
Level 1 base values, as published by the official wiki.
Base attributes total 423
- HP
- 77
- BREAK
- 43
- ATK
- 112
- M.DEF
- 54
- P.DEF
- 60
- REGEN
- 77
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Wind- Takes 0.625×
Earth
Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
Mobility

Cloak — Enter Cloak state.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Scythe Dance Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Dark | 20 | 60 |
![]() Forest Whirl Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Grass | 20 | 60 |
![]() Dark Dash Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting. | Physical | Dark | 10 | 25 |
| Innate | ||||
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Wind- Takes 0.625×
Earth- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Dark 1× / 1.6×
Grass 1× / 0.625×
Water 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
Mobility

Cloak — Enter Cloak state.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Scythe Dance Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Dark | 20 | 60 |
![]() Forest Whirl Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Grass | 20 | 60 |
![]() Dark Dash Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting. | Physical | Dark | 10 | 25 |
| Innate | ||||
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1× / 1.6×
Fire 0.625× / 1×
Ice 0.625× / 1×
Dark 1.6× / 1×
Grass 0.625× / 1×
Water 1.6× / 1×
Earth 1× / 0.625×
Wind 1× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Fire / Dark in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
Mobility

Cloak — Enter Cloak state.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Scythe Dance Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Dark | 20 | 60 |
![]() Forest Whirl Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | Physical | Grass | 20 | 60 |
![]() Dark Dash Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting. | Physical | Dark | 10 | 25 |
| Innate | ||||
![]() ATK Wields dark power to attack targets at close range. | Physical | Dark | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
WisptisLumin
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16






