Wisptis, Basic Form
Wisptis, Forest Form
Wisptis, Highland Form

Wisptis No.040

DarkDarkGrassFireDarkDPSLumin3 forms

If the only way to evolve is to defeat other Wisptises, then there is no other choice but to keep their claws sharp.

Base attributes total 423

HP
77
BREAK
43
ATK
112
M.DEF
54
P.DEF
60
REGEN
77

Level 1 base values, as published by the official wiki.

Base attributes total 423

HP
77
BREAK
43
ATK
112
M.DEF
54
P.DEF
60
REGEN
77

Level 1 base values, as published by the official wiki.

Base attributes total 423

HP
77
BREAK
43
ATK
112
M.DEF
54
P.DEF
60
REGEN
77

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
LightWind
Takes 0.625×
Earth

Note that Dark attacks are resisted by Dark, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.

Mobility

Cloak — Enter Cloak state.

Skills

SkillTypeElementEPPower
Combat
Scythe Dance

Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalDark2060
Forest Whirl

Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalGrass2060
Dark Dash

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

PhysicalDark1025
Innate
ATK

Wields dark power to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
Wind
Takes 0.625×
Earth
Split
Light 1.6× / 1×Fire 1× / 1.6×Dark 1× / 1.6×Grass 1× / 0.625×Water 1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.

Mobility

Cloak — Enter Cloak state.

Skills

SkillTypeElementEPPower
Combat
Scythe Dance

Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalDark2060
Forest Whirl

Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalGrass2060
Dark Dash

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

PhysicalDark1025
Innate
ATK

Wields dark power to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1× / 1.6×Fire 0.625× / 1×Ice 0.625× / 1×Dark 1.6× / 1×Grass 0.625× / 1×Water 1.6× / 1×Earth 1× / 0.625×Wind 1× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Fire / Dark in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Battle Fervor — Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.

Mobility

Cloak — Enter Cloak state.

Skills

SkillTypeElementEPPower
Combat
Scythe Dance

Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalDark2060
Forest Whirl

Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

PhysicalGrass2060
Dark Dash

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

PhysicalDark1025
Innate
ATK

Wields dark power to attack targets at close range.

PhysicalDark06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16