



Sherro No.055
Water
Light
Water
Lightning
Water
Light
Water
DPS
Nova4 formsThey turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Ice
Lightning
Grass- Takes 0.625×
Fire
Dark
Water
Earth
Note that Water attacks are resisted by Water, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Flowing Water Slash Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. | Physical | Water | 20 | 70 |
![]() Prismana Slam Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s. | Physical | Light | 20 | 47 |
![]() Torrent Slam Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s. | Physical | Water | 20 | 47 |
![]() Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | Physical | Lightning | 20 | 47 |
![]() Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | Physical | Water | 20 | 83 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets at close range. | Physical | Water | 0 | 6 |
![]() Torrent Blade Ultimate Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s. | Physical | Water | 0 | 160 |
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Fire
Water- Split
Light 0.625× / 1×
Ice 1× / 1.6×
Dark 1.6× / 0.625×
Lightning 1× / 1.6×
Grass 0.625× / 1.6×
Earth 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Flowing Water Slash Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. | Physical | Water | 20 | 70 |
![]() Prismana Slam Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s. | Physical | Light | 20 | 47 |
![]() Torrent Slam Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s. | Physical | Water | 20 | 47 |
![]() Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | Physical | Lightning | 20 | 47 |
![]() Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | Physical | Water | 20 | 83 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets at close range. | Physical | Water | 0 | 6 |
![]() Torrent Blade Ultimate Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s. | Physical | Water | 0 | 160 |
Elemental matchups
- Takes 1.6×
Ice- Takes 0.625×
- nothing
- Split
Light 0.625× / 1×
Fire 1× / 0.625×
Dark 1× / 0.625×
Lightning 0.625× / 1.6×
Grass 1× / 1.6×
Water 1× / 0.625×
Earth 1.6× / 0.625×
Wind 0.625× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Lightning / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Flowing Water Slash Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. | Physical | Water | 20 | 70 |
![]() Prismana Slam Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s. | Physical | Light | 20 | 47 |
![]() Torrent Slam Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s. | Physical | Water | 20 | 47 |
![]() Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | Physical | Lightning | 20 | 47 |
![]() Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | Physical | Water | 20 | 83 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets at close range. | Physical | Water | 0 | 6 |
![]() Torrent Blade Ultimate Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s. | Physical | Water | 0 | 160 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Fire
Water- Split
Light 0.625× / 1×
Ice 1× / 1.6×
Dark 1.6× / 0.625×
Lightning 1× / 1.6×
Grass 0.625× / 1.6×
Earth 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Flowing Water Slash Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. | Physical | Water | 20 | 61 |
![]() Prismana Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | Physical | Light | 20 | 47 |
![]() Torrent Slam Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. | Physical | Water | 20 | 47 |
![]() Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | Physical | Lightning | 20 | 47 |
![]() Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | Physical | Water | 20 | 83 |
| Innate | ||||
![]() ATK Wields the power of water to attack targets at close range. | Physical | Water | 0 | 6 |
![]() Torrent Blade Ultimate Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. | Physical | Water | 0 | 160 |
Evolution family
ShellyLumin
SheldonGamma
SherroNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16








