Sherro, Basic Form
Sherro, Prismana Form
Sherro, Thunderstorm Form
Sherro, Umbrabow Form

Sherro No.055

WaterLightWaterLightningWaterLightWaterDPSNova4 forms

They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.

Base attributes total 509

HP
100
BREAK
50
ATK
121
M.DEF
75
P.DEF
75
REGEN
88

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
100
BREAK
50
ATK
121
M.DEF
75
P.DEF
75
REGEN
88

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
100
BREAK
50
ATK
121
M.DEF
75
P.DEF
75
REGEN
88

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
100
BREAK
50
ATK
121
M.DEF
75
P.DEF
75
REGEN
88

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
IceLightningGrass
Takes 0.625×
FireDarkWaterEarth

Note that Water attacks are resisted by Water, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Skills

SkillTypeElementEPPower
Combat
Flowing Water Slash

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

PhysicalWater2070
Prismana Slam

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

PhysicalLight2047
Torrent Slam

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

PhysicalWater2047
Thunder Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

PhysicalLightning2047
Hydro Roll

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

PhysicalWater2083
Innate
ATK

Wields the power of water to attack targets at close range.

PhysicalWater06
Torrent Blade Ultimate

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.

PhysicalWater0160

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
FireWater
Split
Light 0.625× / 1×Ice 1× / 1.6×Dark 1.6× / 0.625×Lightning 1× / 1.6×Grass 0.625× / 1.6×Earth 1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Skills

SkillTypeElementEPPower
Combat
Flowing Water Slash

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

PhysicalWater2070
Prismana Slam

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

PhysicalLight2047
Torrent Slam

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

PhysicalWater2047
Thunder Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

PhysicalLightning2047
Hydro Roll

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

PhysicalWater2083
Innate
ATK

Wields the power of water to attack targets at close range.

PhysicalWater06
Torrent Blade Ultimate

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.

PhysicalWater0160

Elemental matchups

Takes 1.6×
Ice
Takes 0.625×
nothing
Split
Light 0.625× / 1×Fire 1× / 0.625×Dark 1× / 0.625×Lightning 0.625× / 1.6×Grass 1× / 1.6×Water 1× / 0.625×Earth 1.6× / 0.625×Wind 0.625× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Lightning / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Skills

SkillTypeElementEPPower
Combat
Flowing Water Slash

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

PhysicalWater2070
Prismana Slam

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

PhysicalLight2047
Torrent Slam

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

PhysicalWater2047
Thunder Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

PhysicalLightning2047
Hydro Roll

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

PhysicalWater2083
Innate
ATK

Wields the power of water to attack targets at close range.

PhysicalWater06
Torrent Blade Ultimate

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.

PhysicalWater0160

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
FireWater
Split
Light 0.625× / 1×Ice 1× / 1.6×Dark 1.6× / 0.625×Lightning 1× / 1.6×Grass 0.625× / 1.6×Earth 1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Skills

SkillTypeElementEPPower
Combat
Flowing Water Slash

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

PhysicalWater2061
Prismana Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

PhysicalLight2047
Torrent Slam

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

PhysicalWater2047
Thunder Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

PhysicalLightning2047
Hydro Roll

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

PhysicalWater2083
Innate
ATK

Wields the power of water to attack targets at close range.

PhysicalWater06
Torrent Blade Ultimate

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.

PhysicalWater0160

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16