Pomegg, Basic Form
Pomegg, Highland Form
Pomegg, Sea of Flowers Form
Pomegg, Snowfield Form

Pomegg No.036

GrassGrassGrassGrassIceBREAKLumin4 forms

They retreat into their shells to rest, often getting mistaken for eggs. They fear battle but love a crowd, dancing with grass pompoms to cheer others on.

Base attributes total 455

HP
74
BREAK
91
ATK
72
M.DEF
65
P.DEF
68
REGEN
85

Level 1 base values, as published by the official wiki.

Base attributes total 455

HP
74
BREAK
91
ATK
72
M.DEF
65
P.DEF
68
REGEN
85

Level 1 base values, as published by the official wiki.

Base attributes total 455

HP
74
BREAK
91
ATK
72
M.DEF
65
P.DEF
68
REGEN
85

Level 1 base values, as published by the official wiki.

Base attributes total 455

HP
74
BREAK
91
ATK
72
M.DEF
65
P.DEF
68
REGEN
85

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.

Skills

SkillTypeElementEPPower
Combat
Frost Strike

Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

PhysicalIce2045
Jittering Beats

Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

PhysicalGrass2045
Rhythm Combo

Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].

PhysicalGrass1036
Innate
ATK

(BREAK) Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.

Skills

SkillTypeElementEPPower
Combat
Frost Strike

Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

PhysicalIce2045
Jittering Beats

Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

PhysicalGrass2045
Rhythm Combo

Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].

PhysicalGrass1036
Innate
ATK

(BREAK) Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.

Skills

SkillTypeElementEPPower
Combat
Frost Strike

Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

PhysicalIce2045
Jittering Beats

Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

PhysicalGrass2045
Rhythm Combo

Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].

PhysicalGrass1036
Innate
ATK

(BREAK) Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
Fire
Takes 0.625×
Water
Split
Ice 1× / 0.625×Dark 1.6× / 1×Lightning 1× / 0.625×Grass 0.625× / 1×Earth 0.625× / 1.6×Wind 1.6× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Grass / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.

Skills

SkillTypeElementEPPower
Combat
Frost Strike

Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

PhysicalIce2045
Jittering Beats

Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

PhysicalGrass2045
Rhythm Combo

Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].

PhysicalGrass1036
Innate
ATK

(BREAK) Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16