



Pomawk No.037
Grass
Grass
Grass
Grass
Ice
BREAK
Nova4 formsTheir towering manes display their wild nature, while their feral roars reveal their true colors. Their tails are built to store sound waves, releasing a sonic boom when they strike an opponent.
Base attributes total 540
- HP
- 87
- BREAK
- 107
- ATK
- 90
- M.DEF
- 76
- P.DEF
- 80
- REGEN
- 100
Level 1 base values, as published by the official wiki.
Base attributes total 540
- HP
- 87
- BREAK
- 107
- ATK
- 90
- M.DEF
- 76
- P.DEF
- 80
- REGEN
- 100
Level 1 base values, as published by the official wiki.
Base attributes total 540
- HP
- 87
- BREAK
- 107
- ATK
- 90
- M.DEF
- 76
- P.DEF
- 80
- REGEN
- 100
Level 1 base values, as published by the official wiki.
Base attributes total 540
- HP
- 87
- BREAK
- 107
- ATK
- 90
- M.DEF
- 76
- P.DEF
- 80
- REGEN
- 100
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Wild Show Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. | Magic | Grass | 20 | 70 |
![]() Frost Strike Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | Physical | Ice | 20 | 45 |
![]() Jittering Beats Strikes targets around itself. Targets hit enter a [Silence] state for 4s. | Physical | Grass | 20 | 45 |
![]() Rhythm Combo Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume]. | Physical | Grass | 10 | 36 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of grass to attack targets at close range. | Physical | Grass | 0 | 6 |
![]() Sonic Boom Ultimate Unleashes a sonic blast around itself and instantly fills [Volume]. | Magic | Grass | 0 | 176 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Wild Show Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. | Magic | Grass | 20 | 70 |
![]() Frost Strike Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | Physical | Ice | 20 | 45 |
![]() Jittering Beats Strikes targets around itself. Targets hit enter a [Silence] state for 4s. | Physical | Grass | 20 | 45 |
![]() Rhythm Combo Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume]. | Physical | Grass | 10 | 36 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of grass to attack targets at close range. | Physical | Grass | 0 | 6 |
![]() Sonic Boom Ultimate Unleashes a sonic blast around itself and instantly fills [Volume]. | Magic | Grass | 0 | 176 |
Elemental matchups
- Takes 1.6×
Fire
Dark
Wind- Takes 0.625×
Grass
Water
Earth
Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Wild Show Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. | Magic | Grass | 20 | 70 |
![]() Frost Strike Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | Physical | Ice | 20 | 45 |
![]() Jittering Beats Strikes targets around itself. Targets hit enter a [Silence] state for 4s. | Physical | Grass | 20 | 45 |
![]() Rhythm Combo Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume]. | Physical | Grass | 10 | 36 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of grass to attack targets at close range. | Physical | Grass | 0 | 6 |
![]() Sonic Boom Ultimate Unleashes a sonic blast around itself and instantly fills [Volume]. | Magic | Grass | 0 | 176 |
Elemental matchups
- Takes 1.6×
Fire- Takes 0.625×
Water- Split
Ice 1× / 0.625×
Dark 1.6× / 1×
Lightning 1× / 0.625×
Grass 0.625× / 1×
Earth 0.625× / 1.6×
Wind 1.6× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Grass / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Tuning — Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Wild Show Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. | Magic | Grass | 20 | 70 |
![]() Frost Strike Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | Physical | Ice | 20 | 45 |
![]() Jittering Beats Strikes targets around itself. Targets hit enter a [Silence] state for 4s. | Physical | Grass | 20 | 45 |
![]() Rhythm Combo Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume]. | Physical | Grass | 10 | 36 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of grass to attack targets at close range. | Physical | Grass | 0 | 6 |
![]() Sonic Boom Ultimate Unleashes a sonic blast around itself and instantly fills [Volume]. | Magic | Grass | 0 | 176 |
Evolution family
PomeggLumin
DazmandNova
PomawkNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16






