

Coraliz No.085
Earth
Water
Earth
REGEN
Nova2 formsThey love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.
Base attributes total 572
- HP
- 98
- BREAK
- 107
- ATK
- 78
- M.DEF
- 93
- P.DEF
- 88
- REGEN
- 108
Level 1 base values, as published by the official wiki.
Base attributes total 572
- HP
- 98
- BREAK
- 107
- ATK
- 78
- M.DEF
- 93
- P.DEF
- 88
- REGEN
- 108
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Grass- Takes 0.625×
Fire
Earth- Split
Ice 0.625× / 1.6×
Dark 1× / 0.625×
Lightning 0.625× / 1.6×
Water 1.6× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Earth / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Overcharged Coral — When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Coral Impact Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP. | Physical | Earth | 0 | 10 |
![]() Coral Trap Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. | Physical | Earth | 20 | 67 |
![]() Quicksand Slam Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. | Physical | Earth | 20 | 28 |
| Innate | ||||
![]() Coral Prison Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might. | Physical | Earth | 0 | 70 |
![]() ATK Wields the power of earth to attack targets at close range. | Physical | Earth | 0 | 6 |
Habitats
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Grass
Water- Takes 0.625×
Fire
Ice
Lightning
Earth
Note that Earth attacks are resisted by Earth, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Overcharged Coral — When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Coral Impact Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP. | Physical | Earth | 0 | 10 |
![]() Coral Trap Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. | Physical | Earth | 20 | 67 |
![]() Quicksand Slam Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. | Physical | Earth | 20 | 28 |
| Innate | ||||
![]() Coral Prison Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might. | Physical | Earth | 0 | 70 |
![]() ATK Wields the power of earth to attack targets at close range. | Physical | Earth | 0 | 6 |
Habitats
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
ReefishLumin
CoralizNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-08
The official wiki no longer publishes this page. Last served at https://wiki.aniimo.com/item/10002811, retrieved 2026-09-08.





