Bouldus, Basic Form
Bouldus, Snowfield Form

Bouldus No.058

EarthEarthIceSupportNova2 forms

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.

Base attributes total 516

HP
91
BREAK
52
ATK
114
M.DEF
54
P.DEF
101
REGEN
104

Level 1 base values, as published by the official wiki.

Base attributes total 516

HP
91
BREAK
52
ATK
114
M.DEF
54
P.DEF
101
REGEN
104

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
GrassWater
Takes 0.625×
FireIceLightningEarth

Note that Earth attacks are resisted by Earth, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Rock Empowerment — [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6%% and Movement Speed by 5% for 20s. Stacks up to 6 times.

Skills

SkillTypeElementEPPower
Combat
Clay Ball

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

PhysicalEarth1040
Rock Tackle

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

PhysicalEarth030
Ice Sphere

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

PhysicalIce4010
Rolling Ball

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

PhysicalEarth4010
Innate
Boulder Blast Ultimate

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

PhysicalEarth0175
ATK

Wields the power of earth to attack targets at close range.

PhysicalEarth06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
IceLightning
Split
Fire 0.625× / 1.6×Grass 1.6× / 1×Water 1.6× / 0.625×Earth 0.625× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Earth / Ice in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Rock Empowerment — [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6%% and Movement Speed by 5% for 20s. Stacks up to 6 times.

Skills

SkillTypeElementEPPower
Combat
Clay Ball

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

PhysicalEarth1040
Rock Tackle

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

PhysicalEarth030
Ice Sphere

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

PhysicalIce4010
Rolling Ball

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

PhysicalEarth4010
Innate
Boulder Blast Ultimate

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

PhysicalEarth0175
ATK

Wields the power of earth to attack targets at close range.

PhysicalEarth06

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16