



Witchin No.021
Dark
Grass
Dark
Grass
Dark
Grass
Dark
Grass
REGEN
Nova4 formsThey make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.
Base attributes total 542
- HP
- 115
- BREAK
- 50
- ATK
- 88
- M.DEF
- 90
- P.DEF
- 84
- REGEN
- 115
Level 1 base values, as published by the official wiki.
Base attributes total 542
- HP
- 115
- BREAK
- 50
- ATK
- 88
- M.DEF
- 90
- P.DEF
- 84
- REGEN
- 115
Level 1 base values, as published by the official wiki.
Base attributes total 542
- HP
- 115
- BREAK
- 50
- ATK
- 88
- M.DEF
- 90
- P.DEF
- 84
- REGEN
- 115
Level 1 base values, as published by the official wiki.
Base attributes total 530
- HP
- 115
- BREAK
- 50
- ATK
- 80
- M.DEF
- 90
- P.DEF
- 80
- REGEN
- 115
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Wind- Takes 0.625×
Earth- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Dark 1× / 1.6×
Grass 1× / 0.625×
Water 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Prank — Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
Mobility

Luminous Seed — Throws luminous seeds that light up the surrounding area when they land.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Malice Burst Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s. | Magic | Dark | 20 | 68 |
![]() Euphoric Sonic Blast Lets out a special scream, piercing all enemies ahead and restoring 10 Energy. | Magic | Grass | 0 | 30 |
![]() Shard Impact Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s. | Magic | Earth | 20 | 54 |
![]() Black Hole Domain Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. | Magic | Dark | 20 | 54 |
![]() Oozing Malice Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s. | Magic | Dark | 20 | 68 |
| Innate | ||||
![]() ATK Wields dark power to attack targets from a distance. | Magic | Dark | 0 | 6 |
![]() Annihilation Bomb Ultimate Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. | Magic | Dark | 0 | 164 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Wind- Takes 0.625×
Earth- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Dark 1× / 1.6×
Grass 1× / 0.625×
Water 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Prank — Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
Mobility

Luminous Seed — Throws luminous seeds that light up the surrounding area when they land.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Malice Burst Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s. | Magic | Dark | 20 | 68 |
![]() Euphoric Sonic Blast Lets out a special scream, piercing all enemies ahead and restoring 10 Energy. | Magic | Grass | 0 | 30 |
![]() Shard Impact Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s. | Magic | Earth | 20 | 54 |
![]() Black Hole Domain Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. | Magic | Dark | 20 | 54 |
![]() Oozing Malice Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s. | Magic | Dark | 20 | 68 |
| Innate | ||||
![]() ATK Wields dark power to attack targets from a distance. | Magic | Dark | 0 | 6 |
![]() Annihilation Bomb Ultimate Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. | Magic | Dark | 0 | 164 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Wind- Takes 0.625×
Earth- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Dark 1× / 1.6×
Grass 1× / 0.625×
Water 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Prank — Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
Mobility

Luminous Seed — Throws luminous seeds that light up the surrounding area when they land.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Malice Burst Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s. | Magic | Dark | 20 | 68 |
![]() Euphoric Sonic Blast Lets out a special scream, piercing all enemies ahead and restoring 10 Energy. | Magic | Grass | 0 | 30 |
![]() Shard Impact Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s. | Magic | Earth | 20 | 54 |
![]() Black Hole Domain Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. | Magic | Dark | 20 | 54 |
![]() Oozing Malice Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s. | Magic | Dark | 20 | 68 |
| Innate | ||||
![]() ATK Wields dark power to attack targets from a distance. | Magic | Dark | 0 | 6 |
![]() Annihilation Bomb Ultimate Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. | Magic | Dark | 0 | 164 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Wind- Takes 0.625×
Earth- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Dark 1× / 1.6×
Grass 1× / 0.625×
Water 1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Prank — Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].
Mobility

Luminous Seed — Throws luminous seeds that light up the surrounding area when they land.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Malice Burst Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. | Magic | Dark | 20 | 68 |
![]() Euphoric Sonic Blast Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy. | Magic | Grass | 0 | 30 |
![]() Shard Impact Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them. | Magic | Earth | 20 | 67 |
![]() Black Hole Domain Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. | Magic | Dark | 20 | 54 |
![]() Oozing Malice Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. | Magic | Dark | 20 | 68 |
| Innate | ||||
![]() ATK Wields dark power to attack targets from a distance. | Magic | Dark | 0 | 6 |
![]() Annihilation Bomb Ultimate Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. | Magic | Dark | 0 | 164 |
Evolution family
HumminLumin
WitchinNova
TuckinNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16









