Thornblade, Basic Form
Thornblade, Prismana Form
Thornblade, Thunderstorm Form
Thornblade, Towerwood Form
Thornblade, Umbrabow Form

Thornblade No.034

GrassGrassWaterGrassLightningGrassGrassWaterDPSNova5 forms

The swords made from thorny stems are drawn only when it's time to protect their pack against enemies.

Base attributes total 509

HP
96
BREAK
53
ATK
121
M.DEF
73
P.DEF
74
REGEN
92

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
96
BREAK
53
ATK
121
M.DEF
73
P.DEF
74
REGEN
92

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
96
BREAK
53
ATK
121
M.DEF
73
P.DEF
74
REGEN
92

Level 1 base values, as published by the official wiki.

Base attributes total 509

HP
96
BREAK
53
ATK
121
M.DEF
73
P.DEF
74
REGEN
92

Level 1 base values, as published by the official wiki.

Base attributes total 499

HP
96
BREAK
50
ATK
121
M.DEF
70
P.DEF
70
REGEN
92

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Sword Dance — Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Skills

SkillTypeElementEPPower
Combat
Thorny Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 15s.

PhysicalGrass2075
Aqua Defense

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.

PhysicalWater2075
Thorny Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalGrass2057
Lightning Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalLightning2057
Thorny Rain

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

PhysicalGrass1030
Innate
Elegant Waltz Ultimate

Repeatedly stabs a target with its thorn blade.

PhysicalGrass0172
ATK

Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
WaterEarth
Split
Fire 1.6× / 0.625×Ice 1× / 1.6×Dark 1.6× / 0.625×Lightning 1× / 1.6×Grass 0.625× / 1.6×Wind 1.6× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Grass / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Sword Dance — Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Skills

SkillTypeElementEPPower
Combat
Thorny Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 15s.

PhysicalGrass2075
Aqua Defense

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.

PhysicalWater2075
Thorny Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalGrass2057
Lightning Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalLightning2057
Thorny Rain

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

PhysicalGrass1030
Innate
Elegant Waltz Ultimate

Repeatedly stabs a target with its thorn blade.

PhysicalGrass0172
ATK

Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1× / 0.625×Fire 1.6× / 1×Ice 1× / 1.6×Dark 1.6× / 1×Lightning 1× / 0.625×Grass 0.625× / 1×Water 0.625× / 1×Earth 0.625× / 1.6×Wind 1.6× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Grass / Lightning in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Sword Dance — Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Skills

SkillTypeElementEPPower
Combat
Thorny Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 15s.

PhysicalGrass2075
Aqua Defense

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.

PhysicalWater2075
Thorny Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalGrass2057
Lightning Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalLightning2057
Thorny Rain

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

PhysicalGrass1030
Innate
Elegant Waltz Ultimate

Repeatedly stabs a target with its thorn blade.

PhysicalGrass0172
ATK

Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Sword Dance — Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Skills

SkillTypeElementEPPower
Combat
Thorny Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 15s.

PhysicalGrass2075
Aqua Defense

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.

PhysicalWater2075
Thorny Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalGrass2057
Lightning Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalLightning2057
Thorny Rain

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

PhysicalGrass1030
Innate
Elegant Waltz Ultimate

Repeatedly stabs a target with its thorn blade.

PhysicalGrass0172
ATK

Wields the power of grass to attack targets at close range.

PhysicalGrass06

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
WaterEarth
Split
Fire 1.6× / 0.625×Ice 1× / 1.6×Dark 1.6× / 0.625×Lightning 1× / 1.6×Grass 0.625× / 1.6×Wind 1.6× / 1×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Grass / Water in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Sword Dance — Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Skills

SkillTypeElementEPPower
Combat
Thorny Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.

PhysicalGrass2075
Aqua Defense

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.

PhysicalWater2075
Thorny Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalGrass2057
Lightning Impact

Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.

PhysicalLightning2057
Thorny Rain

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

PhysicalGrass1030
Innate
Elegant Waltz Ultimate

Repeatedly stabs a target with its thorn blade.

PhysicalGrass0172
ATK

Wields the power of grass to attack targets at close range.

PhysicalGrass06

Evolution family

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16