Squashel, Basic Form

Squashel No.048

FireBREAKNo stage

Squashel has twin fist-like tails, giving its power a super-boost. Pinecones thrown with that force strike like cannonballs — not to be underestimated.

Base attributes total 548

HP
110
BREAK
108
ATK
82
M.DEF
80
P.DEF
80
REGEN
88

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
DarkWater
Takes 0.625×
FireIceGrass

Note that Fire attacks are resisted by Fire, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Raging Fire — After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Skills

SkillTypeElementEPPower
Combat
松果影弹

抛出一枚暗元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。

PhysicalDark1545
Pinecone Bomb

Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are inflicted with the [Pinecone] Mark.

PhysicalFire1538
松果风弹

抛出一枚风元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。

PhysicalWind1545
Heavy Tail Strike

Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.

PhysicalFire2040
Blazing Fist Barrage

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush].[Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

PhysicalFire3085
Innate
ATK

(BREAK) Wields the power of fire to attack targets at close range.

PhysicalFire06
Blazing Rush Ultimate

Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

PhysicalFire0209

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Evolution family

  1. SquarrelLumin
    1. SquashelNova

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16