
Squashel No.048
Fire
BREAKNo stageSquashel has twin fist-like tails, giving its power a super-boost. Pinecones thrown with that force strike like cannonballs — not to be underestimated.
Base attributes total 548
- HP
- 110
- BREAK
- 108
- ATK
- 82
- M.DEF
- 80
- P.DEF
- 80
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Dark
Water- Takes 0.625×
Fire
Ice
Grass
Note that Fire attacks are resisted by Fire, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Raging Fire — After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() 松果影弹 抛出一枚暗元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。 | Physical | Dark | 15 | 45 |
![]() Pinecone Bomb Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are inflicted with the [Pinecone] Mark. | Physical | Fire | 15 | 38 |
![]() 松果风弹 抛出一枚风元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。 | Physical | Wind | 15 | 45 |
![]() Heavy Tail Strike Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s. | Physical | Fire | 20 | 40 |
![]() Blazing Fist Barrage Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush].[Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might. | Physical | Fire | 30 | 85 |
| Innate | ||||
![]() ATK (BREAK) Wields the power of fire to attack targets at close range. | Physical | Fire | 0 | 6 |
![]() Blazing Rush Ultimate Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target. | Physical | Fire | 0 | 209 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
SquarrelLumin
SquashelNova
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16








