Irisalis, Prismana Form

Irisalis No.10001

GrassDPSNo stageNot found in the wild

They absorb the world's colors as floral raiment, bringing colorful vitality to nature. If petals wither, they can bloom again by returning to the earth's embrace.

Base attributes total 540

HP
90
BREAK
56
ATK
130
M.DEF
78
P.DEF
78
REGEN
108

Level 1 base values, as published by the official wiki.

Irisalis has no wild habitat. It is obtained by evolution or as a special encounter rather than caught in the field.

Elemental matchups

Takes 1.6×
FireDarkWind
Takes 0.625×
GrassWaterEarth

Note that Grass attacks are resisted by Grass, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Bloom Cluster — When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.

Skills

SkillTypeElementEPPower
Combat
Whirling Blossom Rain

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris doubles to fire floral light beams.

MagicGrass2060
Irisalis Shadow

After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

MagicGrass4090
Innate
Florae Descent Ultimate

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

MagicGrass0240
ATK

Wields the power of grass to attack targets from a distance.

MagicGrass06

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16