



Flutternym No.028
Wind
Wind
Earth
Dark
Wind
Wind
Grass
Heal
Lumin4 formsThey are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.
Base attributes total 437
- HP
- 94
- BREAK
- 41
- ATK
- 81
- M.DEF
- 68
- P.DEF
- 68
- REGEN
- 85
Level 1 base values, as published by the official wiki.
Base attributes total 437
- HP
- 94
- BREAK
- 41
- ATK
- 81
- M.DEF
- 68
- P.DEF
- 68
- REGEN
- 85
Level 1 base values, as published by the official wiki.
Base attributes total 437
- HP
- 94
- BREAK
- 41
- ATK
- 81
- M.DEF
- 68
- P.DEF
- 68
- REGEN
- 85
Level 1 base values, as published by the official wiki.
Base attributes total 437
- HP
- 94
- BREAK
- 41
- ATK
- 81
- M.DEF
- 68
- P.DEF
- 68
- REGEN
- 85
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
Light
Lightning- Takes 0.625×
Ice
Dark
Wind
Note that Wind attacks are resisted by Wind, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Flutter Heal — When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility

Luminous Prowl — Enter a Cloaked state shrouded by pink mist
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Purifying Dance Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. | Support | Grass | 20 | 0 |
![]() Healing Dance Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. | Support | Grass | 20 | 0 |
![]() Phantom Dance Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. | Support | Dark | 20 | 0 |
![]() Wind of Rejuvenation Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. | Support | Wind | 20 | 0 |
![]() Wind of Regeneration Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. | Support | Earth | 20 | 0 |
| Innate | ||||
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
Ice- Split
Light 1.6× / 1×
Fire 1× / 0.625×
Dark 0.625× / 1×
Lightning 1.6× / 0.625×
Grass 1× / 1.6×
Water 1× / 1.6×
Earth 1× / 0.625×
Wind 0.625× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Earth in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Flutter Heal — When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility

Luminous Prowl — Enter a Cloaked state shrouded by pink mist
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Purifying Dance Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. | Support | Grass | 20 | 0 |
![]() Healing Dance Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. | Support | Grass | 20 | 0 |
![]() Phantom Dance Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. | Support | Dark | 20 | 0 |
![]() Wind of Rejuvenation Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. | Support | Wind | 20 | 0 |
![]() Wind of Regeneration Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. | Support | Earth | 20 | 0 |
| Innate | ||||
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
Light- Takes 0.625×
- nothing
- Split
Ice 1× / 0.625×
Dark 1× / 0.625×
Lightning 1× / 1.6×
Earth 0.625× / 1×
Wind 1.6× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Wind in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Flutter Heal — When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility

Luminous Prowl — Enter a Cloaked state shrouded by pink mist
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Purifying Dance Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. | Support | Grass | 20 | 0 |
![]() Healing Dance Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. | Support | Grass | 20 | 0 |
![]() Phantom Dance Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. | Support | Dark | 20 | 0 |
![]() Wind of Rejuvenation Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. | Support | Wind | 20 | 0 |
![]() Wind of Regeneration Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. | Support | Earth | 20 | 0 |
| Innate | ||||
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
Light 1.6× / 1×
Fire 1× / 1.6×
Ice 0.625× / 1×
Dark 0.625× / 1.6×
Lightning 1.6× / 1×
Grass 1× / 0.625×
Water 1× / 0.625×
Earth 1× / 0.625×
Wind 0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Wind / Grass in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait

Flutter Heal — When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility

Luminous Prowl — Enter a Cloaked state shrouded by pink mist
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Combat | ||||
![]() Purifying Dance Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. | Support | Grass | 20 | 0 |
![]() Healing Dance Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. | Support | Grass | 20 | 0 |
![]() Phantom Dance Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. | Support | Dark | 20 | 0 |
![]() Wind of Rejuvenation Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. | Support | Wind | 20 | 0 |
![]() Wind of Regeneration Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. | Support | Earth | 20 | 0 |
| Innate | ||||
![]() ATK Wields the power of wind to attack targets from a distance. | Magic | Wind | 0 | 6 |
Habitats
See where it spawns on the map
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.
Evolution family
FlutternymLumin
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-16







