Blazen, Basic Form
Blazen, Mountain Woods Form
Blazen, Prismana Form
Blazen, Umbrabow Form

Blazen No.046

LightningLightningDarkLightningDarkLightningBREAKNova4 forms

They use their special fur to capture charged particles in the air to produce and store electricity.

Base attributes total 530

HP
100
BREAK
104
ATK
100
M.DEF
70
P.DEF
70
REGEN
86

Level 1 base values, as published by the official wiki.

Base attributes total 530

HP
100
BREAK
104
ATK
100
M.DEF
70
P.DEF
70
REGEN
86

Level 1 base values, as published by the official wiki.

Base attributes total 530

HP
100
BREAK
104
ATK
100
M.DEF
70
P.DEF
70
REGEN
86

Level 1 base values, as published by the official wiki.

Base attributes total 530

HP
100
BREAK
104
ATK
100
M.DEF
70
P.DEF
70
REGEN
86

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
IceEarth
Takes 0.625×
LightLightningWind

Note that Lightning attacks are resisted by Lightning, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Mobility

High Jump — Allows you to perform a higher jump.

Skills

SkillTypeElementEPPower
Combat
Lightning Cross

Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.

PhysicalLightning2045
Electrified Impact

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

PhysicalLightning2033
Dark Claw

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.

PhysicalDark2030
Lightning Claw

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.

PhysicalLightning2020
Innate
ATK

Wields the power of lightning to attack targets at close range.

PhysicalLightning06
Lightning Flash Ultimate

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

PhysicalLightning0135

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
IceEarth
Takes 0.625×
LightLightningWind

Note that Lightning attacks are resisted by Lightning, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Mobility

High Jump — Allows you to perform a higher jump.

Skills

SkillTypeElementEPPower
Combat
Lightning Cross

Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.

PhysicalLightning2045
Electrified Impact

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

PhysicalLightning2033
Dark Claw

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.

PhysicalDark2030
Lightning Claw

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.

PhysicalLightning2020
Innate
ATK

Wields the power of lightning to attack targets at close range.

PhysicalLightning06
Lightning Flash Ultimate

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

PhysicalLightning0135

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 0.625×Ice 1× / 1.6×Lightning 1× / 0.625×Earth 0.625× / 1.6×Wind 1.6× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Lightning in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Mobility

High Jump — Allows you to perform a higher jump.

Skills

SkillTypeElementEPPower
Combat
Lightning Cross

Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.

PhysicalLightning2045
Electrified Impact

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

PhysicalLightning2033
Dark Claw

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.

PhysicalDark2030
Lightning Claw

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.

PhysicalLightning2020
Innate
ATK

Wields the power of lightning to attack targets at close range.

PhysicalLightning06
Lightning Flash Ultimate

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

PhysicalLightning0135

Habitats

See where it spawns on the map

Habitats are confirmed from the official wiki; a level band is its region's, read from the game client. Weather and time of day are not published anywhere, and are not in here yet — they come from playing.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
nothing
Split
Light 1.6× / 0.625×Ice 1× / 1.6×Lightning 1× / 0.625×Earth 0.625× / 1.6×Wind 1.6× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Lightning in that order — not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Mobility

High Jump — Allows you to perform a higher jump.

Skills

SkillTypeElementEPPower
Combat
Lightning Cross

Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate.

PhysicalLightning2045
Electrified Impact

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

PhysicalLightning2033
Dark Claw

Unleash consecutive Dark claw strikes on the target, dealing Damage.

PhysicalDark2052
Lightning Claw

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.

PhysicalLightning2020
Innate
ATK

Wields the power of lightning to attack targets at close range.

PhysicalLightning06
Lightning Flash Ultimate

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

PhysicalLightning0135

Evolution family

  1. BoltyLumin
    1. BlazenNova

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These are not documented here yet.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-16